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Level Concepts

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We’re nearing the completion of the game so we figured we’d let everyone see the concept sketches for some of the levels that you’re going to see. After playing the game you’ll notice that some level ideas go through several revisions before being finalized. On the other hand some concepts are scratched altogether. Enjoy.    

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Level Concepts

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For the level designs we wanted to create backdrops that were visually interesting without distracting you from the game play. In the sketches below we had the idea for a dojo environment. We ended up deciding against it mainly because him inside on a floating piece of ground might seem slightly odd. Is this to say that he will never…

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Learning Action Script 3.0

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I wanted to create a flash game, but As a programmer I was very unfamiliar with Action Script 3. The following websites provided and still give great coverage for examples, to explanations of how things work, as well as development resources: Michael’s Dev Blog – Great for beginners. AS Gamer – Good Step by Step Walkthroughs.Dezinerfolio – Great Resource Website.Flash…

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Pixel Perfect

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On the technical side of things, we encountered a snag when using Adobe Flash’s built in collision detection… By default, the targets bounding box is just the height and width of the image. This poses a big problem for accurate hit boxes on the targets, shields and other instances where things simply aren’t square. We ended up using a collision…

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Welcome to the Dev Blog!

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Thanks for checking us out! We’ll be sure to keep you updated on our development by posting screenshots, videos, downloads and more. Most recently I’ve been working with Action Script 3.0 and the terrible great things it has to offer. Actually AS3 hasn’t been that bad, I started working with it about the beginning of January, so some things aren’t…

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