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Pixel Perfect

By January 23, 2010 November 11th, 2014 Uncategorized
On the technical side of things, we encountered a snag when using Adobe Flash’s built in collision detection…

By default, the targets bounding box is just the height and width of the image. This poses a big problem for accurate hit boxes on the targets, shields and other instances where things simply aren’t square. We ended up using a collision detection script by Troy Gilbert which works really well! Thanks Troy!